![]() SkinnedMeshRenderer bounding volume is now always relative to the most common root bone and works much better with Ragdolls.A ton of memory and performance optimizations.GPU Profiler: added the ability to see GPU usage to the profiler.This can be turned on or off in the Editor Settings for each project. Text-based scene and prefab format can be used for improving team workflows.For example transparent objects that don't move should be marked as Occludee Static. This is used to mark objects as statically occludable without making them occluders. Introduced the “Occludee Static” flag.The default mode for occlusion culling is “automatic portal generation”, which is very accurate and works well for dynamic objects.Terrains work well with occlusion culling now.OcclusionPortal component has been added to allow doors that can be opened and closed at runtime.Occlusion Culling has been rewritten from scratch, it is much faster to compute and always correct.Multi-editing can be enabled for custom editors with a single line of code if they are based on using SerializedProperty.The Inspector preview supports showing the multiple selected objects.It is now possible to select and edit multiple objects simultaneously with the Inspector!.Generic external version control (.meta files) is now available in the free version. ![]()
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