![]() Several key alien stats will increase with each difficulty level. See the "Alien Deployment" section of each UFO page for specific numbers. On Superhuman level 50% - 100% more aliens will appear. On Veteran/Genius level approximately 20% - 40% more aliens will appear than on Beginner/Experienced level (depending on UFO type). The total number of aliens found in each UFO or mission type are the same for Beginner and Experienced difficulty levels. The minimum bad score trigger is affected by difficulty: ![]() If the funding nations score X-COM badly for two consecutive months, they can decide to terminate the organization. Furthermore, the aliens will launch automatic Retaliation missions one month earlier per difficulty level. The chance per successful interception for the aliens to retaliate increases by 4% per difficulty level (from 4% on Beginner to 20% on Superhuman!). While most Alien Missions remain unchanged across the difficulty levels, the aliens become far more proactive about destroying X-Com as difficulty increases. Additionally, the time before a UFO begins to outrun a slower X-Com craft (such as an Interceptor) is reduced by 30 frames per difficulty level, making it harder to crash-land or destroy UFOs before they flee. The cycle time of all UFO weapons is reduced by an average 3 frames per difficulty level (they fire more often), resulting in greater total damage to craft that enter a UFO's weapon range. Intercepting UFOs becomes substantially harder on higher difficulties. 3.1 Dynamic Difficulty Adjustment System.
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