![]() In regards to how MN64 aged…I don’t think it’s fair to knock it. If you really dig Mystical Ninja Starring Goemon’s music, I wholely encourage you to read my analysis of the soundtrack: Speaking of bosses, here’s a great boss track from the game: This Youtube link shows the three forms of the “Ghost Toys Castle” dungeon music and how it changes as you get closer to the boss: Their music starts out pretty minimalist and then gets several instruments layered on as you delve further into the dungeon. Plus it mixes distorted N64 guitar with shamisen, which is just plain badass.ĭefinitely one of my favorites would have to be “Kai Highway” right after you leave Oedo Town…that melody is infectious: Ī lot of the brilliance of Mystical Ninja 64’s music comes from its dungeons. ![]() Glad you picked “Gorgeous Musical Castle Part 2,” the music gets you so pumped up in the final area. Fear” is really mesmerizing, a great snowy level track. The vocal tracks are obviously a given, I still sing them to this day. You could do a whole episode dedicated just to Mystical Ninja 64 music…that game had over 80 tracks! Some good selections here. Level 2 had a secret arcade area where you could play Breakout, Level 3 was an amusement park where you could do quiz shows, bet on horse racing, and even play an SNES-ified version of Gradius. I loved all the wackiness in the SNES game. Stage 5 and onward gets ridiculously hard, even with two players. To this day I have yet to beat the former. Yes! I love Mystical Ninja’s music so much! I have many fond memories of The Legend of Mystical Ninja on SNES and Mystical Ninja Starring Goemon on N64. Steal life from player two: If you die in a two player game, hold down A and B simultaneously.This look at the Mystical Ninja series summarizes over 30 years of historical hi jinks, from the arcade to the N64.Ġ:00:00 – Title Screen (Legend of the Mystical Ninja)Ġ:14:20 – Theme 1 (Ganbare Goemon Gaiden 2)Ġ:15:07 – Theme 2 (Ganbare Goemon Gaiden 2)Ġ:16:10 – Theme 3 (Ganbare Goemon Gaiden 2)Ġ:25:54 – Oedo (Legend of the Mystical Ninja)Ġ:27:27 – Its a Monster (Legend of the Mystical Ninja)Ġ:28:01 – Kyoto (Legend of the Mystical Ninja)Ġ:29:11 – Road to the Flying Castle (Legend of the Mystical Ninja)Ġ:41:43 – Opening Theme (Mystical Ninja 64)Ġ:42:52 – Pathway to Oedo Castle (Mystical Ninja 64)Ġ:46:21 – Gorgeous Musical Castle 2 (Mystical Ninja 64)Ġ:52:50 – SMILE AGAIN (Goemon’s Great Adventure)Ġ:54:14 – Flaming Edo Castle (Goemon’s Great Adventure)Ġ:56:55 – Majin Castle (Goemon’s Great Adventure)ġ:04:48 – I am Impact (Mystical Ninja 64) Sound Mode (Japan version): At the title screen, press and hold the A and B buttons simultaneously and push start. Stage Select: Up, Up, Down, Down, Left, Right, Left, Right, X, O, X, O, and start.ģ0 Lives: At the Title screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start. Sound Test: Up, Down, Left, Right, start. ![]() Operation C (Gameboy) : All Codes must be input at title screen when “Operation C” is fully shown.Įxtra 9 Lives: Up (x4), Down (x4), Left (x4), and start (or + on Switch). Contra Anniversary Collection (PS4, Switch, STEAM).Zone of the Enders: The 2nd Runner (PS2, PS3, PS4, Xbox 360).Zone of the Enders (PS2, PS3, Xbox 360).Rocket Knight (Steam, Xbox Live Arcade, PlayStation Network).Pro Evolution Soccer 2012 3D (Nintendo 3DS).Detana TwinBee Yahho! Deluxe Pack (Saturn).Metal Gear Solid 2: Sons of Liberty (PS2).Detana TwinBee Yahho Deluxe Pack (Psone).International Superstar Soccer Deluxe (Psone).International Superstar Soccer 98 (N64).International Superstar Soccer 64 (N64).Konami Collector’s Series: Arcade Advanced (GBA).Castlevania: Harmony of Dissonance (GBA).Ganbare Goemon Kirakira Douchuu (Super Famicom).Twinbee: Rainbow Bell Adventure (Super NES). ![]() The Legend of the Mystical Ninja (Super NES).International Superstar Soccer Deluxe (Super NES).List of games that support the Konami Code. For Playstation 4 input ↑ ↑ ↓ ↓ ← → ← → O X. After entering the sequence using the controller when the game was paused the player received all available power-ups. The Konami code was first used in 1986 shoot’emup Gradius for the Nintendo Entertainment System (NES).
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